I am a UX designer currently leading a small UX/UI team in the creation of a web and mobile product that helps CEOs and HR leaders to measure employee engagement and better understand their workforces.
Working for a small and agile company on a people analytics product requires a great deal of research, generating information from data, facilitating understanding and simplifying the complex. Both at work and in the classroom (where I teach HCI), my life revolves around bringing order to chaos and making the invisible visible.
My work falls into three fields:
Whether I am guiding audiences through a story or trying to understand users and communicate their needs, immersive reporting and storytelling are my essential craft.
From developing hands-on lessons to designing and testing interfaces, an iterative, user-centered design process drives my work.
Effective teaching requires problem-solving and an iterative, user-centered design process. In my online and on campus classes, I design and develop course content and interaction based on learners' goals and abilities.
Some of my work outside of the classroom:
The courses I teach focus on design thinking, visual communications and user-centered design. Learn more about some of the courses I currently teach:
This course combines elements of classical storytelling with basic human-computer interaction design principles so that students will understand how digital stories are constructed, apply that knowledge through the creation of a story prototype and analyze the final project through a series of formal tests.
Explores the relationship between interactivity, interface design and communication. Individual and collaborative projects are geared to heighten student understanding of designing for interactivity.
Introduces students to the role of programming and coding as it relates to multimedia storytelling and digital journalism.
Institutional and industrial publications as an important means of internal and external communications. Design and production techniques, includes lab time.
Conceptual introduction to design and critique of digital messages in terms of source objectives, audiences, and society effects. Specific emphasis on theories and evaluations of usability testing of Web sites.
Have questions? Want to work on a project? Let me know!